The Garlic: World’s First AAAA Game Has Live Sweat, Still Clipping Through Corners of Wall

The Garlic: The Garlic: World's First AAAA Game Has Live Sweat, Still Clipping Through Corners of Wall

ELSEWEYR – Triple-A games have now reached a graphical fidelity beyond human perception — some would even call them Quadruple-A! Such graphical advancements across large-scale video games make modern games look so realistic, as long as you’re not actually playing them in real time.

A lack of CPU intelligence development in favor of this flashy layer of 8k paint has yielded some pretty amusing results. Some might even call them “man-made horrors beyond our comprehension”! Capes animate vividly and realistically in simulated wind and movement, but they still cut into world objects and the player character’s own model. To this day, you may be ableĀ  to clip into another phase of reality if you hop into a corner at just the right angle! Try it on your next favorite PS5 game.

Some would say there are practical reasons for this. Programming that level of collision would surely take some time! But then, what is all that advancement for? Our modern teraflops of game processing are certainly not going into realistic NPC pathing, that’s for sure!

I suppose it will still be a very long time until interactive CPUs or AIs in video games will do anything useful or impressive for the player. Until then, enjoy some more glitching 8K skin pores! Until you take your glasses off, that is.

#satire

Designer, artist, author, comic enthusiast, and geek about visual design/video games/Japan/human rights. Among other things!

One Reply to “The Garlic: World’s First AAAA Game Has Live Sweat, Still Clipping Through Corners of Wall”

  1. Surgi says:

    I like it when they flop into their own soul in 8k!
    It gives an heir of reality as to whenever life happens and I just wanna flop into my own soul and vanish from existence!
    A fine article, Jessi